A set of medieval traps designed and developed to appear throughout the nightmarish astral dungeons found in The Great Trial of Hermes featured in the video game under development at Violet Flame Studios (www.violetflamestudios.co.nz);
Ascension - The Immortal Alchemist - A Competitive Speed Runner & Escape Room series orbiting themes of Esoteric Mysticism, Alchemy, Gnosis and Conspiracy.
Guillotine - Get sliced in two, or use the blades reset with a timed jump to get elevation.
Trap collection from Ascension - The Immortal Alchemist
One of the many savage tormentors that await your soul in the bardos of Ascension!
Rust Ridden Swinging Blade - Get too close and risk being sliced in two!
Spring Trap - Keep an eye on the floor or you may be getting launched into a wall of spikes - exploit the trap with a tell timed jump and use the spring to ascend to great heights.
Impale Trap = Get too close and receive fatal penetration from an array of rusty metal spikes.
Swinging Spike Trap - Get too close and get a face full of hurt.
Spiked Spinner - A well timed jump if not fatal, could open up opportunity to use the trap as a lift.
Death by Saw blade anyone? Keep you're eyes and ears peeled for these sneaky savages, as they'll appear from no where and disappear as quickly as your heath bar should you come into contact!
Slam Trap - Don't find yourself standing on one of these. There's only ever going to be one outcome.
Splat.
The Grinder - Fruit Salad, Yummy Yummy.
Flame Trap - Fail to detect the presences of these motion sense activated flame Jets and Set your soul ablaze with scorching molten death
Bear Trap - Snare
Ascension - The Immortal Alchemist