Here I will demonstrate a summary of the Concept > Design > World Building workflow I have developed using Photoshop, WC2, and UE4
Here I will demonstrate a summary of the Concept & Design & World Building workflow I have developed using Photoshop, WC2, and UE4 to create Scenes like this from scratch, in a matter of days
Here I will demonstrate a summary of the Concept & Design & World Building workflow I have developed using Photoshop, WC2, and UE4
Detail sculpting in some gameplay opportunities and details into the terrain. Rivers. winding paths up mountains and a volcano?!
Sculpting in rivers, naturally eroded paths, water bodies, giving the players alot of diversity in route selection, environment variation, and points of interest
Trying to find natural ways to integrate player movement into the landscape
Climb to the top of the volcanic mount to find the ultimate vantage point
Can't wait to get this puppy into Unreal!
Time to set up foliage master and get this puppy populated!
With everything looking gucci it's time to set up some shaders for foliage and tweak my rock shader then time for some World Building!