Real-Time Natural Landscapes in UE4 look absolutely glorious when executed correctly - But how do we configure things to look not only physically accurate, but luscious and beautiful under a plethora of different dynamics lighting conditions?
If only I had insight into what each buffer needed to look like to achieve something so beautiful right??
Well, for this Environment I'm building for Wilder World - I can safely say I now have the experience to share such secrets :)