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Ascension World Building Sprint

Personal World Building and Environment Art Project using a combination of Free and customized Epic Store Assets, and models authored using a Blender > Substance > Photoshop > UE4 Workflow

Heightmap created with Illustrator, Photoshop and World Creator 2 - Shaders built in UE4 using maps baked in World Creator & Substance and Authored in PS

Test using specular highlights to create sight lines to lead players eye through the landscape

Test using specular highlights to create sight lines to lead players eye through the landscape

Open valley showing skyline silhouette

Open valley showing skyline silhouette

I wanted to trial a unified Rock Shader between the Landscape Cliffs and the Rock Assets - with a Z up top layer of the surrounding Landscape

I wanted to trial a unified Rock Shader between the Landscape Cliffs and the Rock Assets - with a Z up top layer of the surrounding Landscape

Gods eye view of the sector

Gods eye view of the sector

Surrounding landscape to show scale

Surrounding landscape to show scale

Top down of landscape layout

Top down of landscape layout

Rock Shader

Rock Shader

Shader Complexity

Shader Complexity