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Community Dev Week - Flat Earth Royal - Blender UE5

Helped out with a a community game development project last week - Empowered their team by setting up some art production work flows and some unreal resources (materials, folder structure, naming conventions etc) Did some mood boarding, smashed out a quick modular assets library, a hero asset and a landscape. Not bad for a weeks Mahi!

Result of one Weeks Asset and World Building for Community Dev Lan.

Result of one Weeks Asset and World Building for Community Dev Lan.

Example environment using modular work flow

Example environment using modular work flow

In Unreal Engine

In Unreal Engine

Flat Earth Royal, Lol :D~ Don't get caught in the cold by the contracting Ice Wall haha

Flat Earth Royal, Lol :D~ Don't get caught in the cold by the contracting Ice Wall haha

Moodboard, Key Language and Asset List compiled mostly from artwork on Art station, shout out to anyone who see's their art on here ;)

Moodboard, Key Language and Asset List compiled mostly from artwork on Art station, shout out to anyone who see's their art on here ;)

Hero Asset Mood Board, key language and derived components

Hero Asset Mood Board, key language and derived components

Guard Tower, Result of Mood-boarding / Language extraction > key component process

Guard Tower, Result of Mood-boarding / Language extraction > key component process

Tower made with 3 Tiling Materials to maintain ideal texel density without hammering perf

Tower made with 3 Tiling Materials to maintain ideal texel density without hammering perf

3 Layered Blend Material

3 Layered Blend Material

Shader Optimal

Shader Optimal

Modular Library WiP

Modular Library WiP

Modular Library Details

Modular Library Details

In Unreal Engine

In Unreal Engine

In Unreal Engine 5

In Unreal Engine 5

Lift Shaft to the Top of the Hero Asset

Lift Shaft to the Top of the Hero Asset