A very much non-exhaustive variety of concepts I designed and modeled during my time as a 3D Generalist and Environment Lead at Wilder World. (180 gigs worth of content D: - will sift through it all eventually)
Great opportunity to work with a profoundly inspired and talented group of people.
Not much emphasis put on shading as our shading environment was still being fleshed out as we were waiting for changes to UE5 before locking into a fixed Shading pipeline.